Event Main Contact (Event Steward): Niali Thorin
Date: September 11 , 2015 until September, 13 2015
Site opens at: 12:00 AM on September 11th 2015
Site closes at: 12:00 AM on September 13th 2015
Event site:
Masonic Park Campground
24310 Mountain Loop Hwy
Granite Falls, WA 98252
Event Stewards:
Niali Thorin (Phil Hamlin) 425-502-2963
philhamlin@live.com
Skallagrim Grimkjellson (Tristån
Erickson) 425-530-9202
skallagrim@housegremlin.com
The site opens
Friday at noon for merchants, 3pm for populace. Gate closes
at midnight.
Gate reopens
at 8am on Saturday, closing again at 6pm. Gate will
not open Sunday.
The site closes at 5pm on Sunday.
Fees:
Children and Youth are FREE! Adults (18+) Weekend
$20, Day $10. The $5 NMS applies.
Make checks payable to Barony of Aquaterra, SCA
Inc.
SITE
RULES
EVENT
SCHEDULE
(This may change at any time at
Event team’s discretion for space and time
constraints.)
Friday
12:00 pm: Gate opens for
merchants
3:00 pm: Gate opens for everyone
8:00 pm: Coronets’ Social – Peterson
Building
Saturday
8:00 am: Gate opens
10:00 am: Opening Court.
Competing armies must present themselves!
Immediately after Opening Court:
Armor Inspection followed by Warfield events
(Heavy and Rapier)
Rapier Tournament
(Rapier fighters will
also fight in the last Woods and Field Warfield battles)
A&S – Peterson Building
Largesse items to be displayed for voting
– Peterson Building
Ithra Classes TBA – Kitchen Building
Specifics are coming – Ithra has this building until
3pm
Archery Competition – Archery Range
Vox-Off – Court Amphitheatre (including
youth)
1:00 pm:
Cut & Thrust Champions Tournament
Children’s Scavenger Hunt – YAC
Pavilion
Thrown Weapons Competition – Throwing
Range
3:00 pm:
Diamond Tournament (Heavy/Rapier)
Culinary Competition – Kitchen
Building
Atlatl Throw
5:00 pm:
Children’s Scavenger Hunt and Largesse
Competitions close
Youth Armored Combat inspection and fitting
begin
Largesse competition closes
6:00 pm: Evening Court, Gate Closes
7:00 pm: Potluck Inn opens – Kitchen Building
8:00 pm: Youth Armored Combat Torchlight Tournament –
YAC Pavilion
9:00 pm: Bardic Competition – fire circle near Merchant’s
Row
12:00 am: Inn closes
Sunday
8:00 am: Gate Opens
10:00 am:
Archery and Thrown Ranges Open
Ithra: Silk Dye – Kitchen Building
Ithra: TBA – Peterson Building
Specifics are coming – Ithra has this building all
day
Scribal Competition – Kitchen Building
Games Competition – Bocce Ball
1:00 pm: Archery Range Closes
2:00 pm:
Throwing Range Closes
Closing Court
5:00 pm: Site Closes
WARFIELD
ACTIVITIES
Archers
are included in all woods battles.
Archers
are included in the bridge battle with restrictions, but no other
field battles.
Woods Battle 1 – Take and Hold.
3 rounds, each 10 minutes, unlimited
resurrection
A marker
will be thrown randomly into the woods. Every 10 minutes a
Hold is called. At the hold, if any army is alone in a 6-ft
radius around the marker, that army is awarded a
point.
Woods Battle 2 – Banner Raid, no
resurrection
Each army
must have a banner on the field carried by a combatant (simple
flag, banner pole, banner on a pike etc.), if a standard bearer is
killed he/she must drop the banner; anyone may then pick it
up. First complete army (all living members) to exit the
woods with an enemy banner wins the point.
A standard
bearer may not leave the field with living allies left on it or
with his/her own banner. Friendly kills are allowed; suicide
is not.
Woods Battle 3 – Last Man Standing
(Heavy). 1 resurrection.
Woods Battle 4 – Last Man Standing
(Rapier). 1 resurrection.
Field battle 1 – Bridge Battle. 1 or
2 res (depending on number of armies).
Cross the
bridge! Mark the bridge with chalk instead of using the road
on the site.
The MIC
will designate a line on each side of the battlefield; archers may
not fire while advanced beyond that line, but they may use melee or
thrown weapons.
Field battle 2 – Maerkermathur
Melee. (No archery)
Each army
selects a champion for a free-for-all melee amongst the champions
only. Each champion must fight with a single handed weapon in one
hand and their banner pole (or a pole arm facsimile) in the
other. The banner pole is legally a shield; the champion may
block or press with it, but not bash or strike.
If the
banner pole should fall the champion is
eliminated.
Field Battle 3 – Cursed object. No
archery, no resurrection (see below)*
All armies
position themselves on different edges of the field. In
the
center of
the field is a heavy medicine ball. The first army to carry
the
ball back
to their edge of the field wins the point.
The bearer
of the ball:
– Ignores
leg hits
– Must
walk (cannot run)
– *Can
resurrect by touch with the ball or ball hand (dead fighters count
5 seconds and rise)
If you kill the ball’s carrier,
you also die.
Field Battle 4 – Advance Warning –
any terrain, 0 or 1 resurrection (see below)*
(At the
MIC’s discretion, this scenario can be moved into the woods.
If that happens, archers may join for the Heavy portion of this
engagement — but not the Rapier portion.)
MIC
divides everyone into two forces, along army lines, as equally as
possible.
Each side
brings Rapier fighters in addition to their heavy fighters. The
“defending” army deploys these fighters in a bridge scenario, where
they are set upon by the “attacking” army’s rapier fighters.
These are teams of advance scouts.
*The
winners of this skirmish have earned one resurrection for their
side; the other side cannot resurrect.
The field
is then cleared and the heavy fighters then run an elimination
fight.
If the
winners of this scenario make up more than one army, the MIC will
divide them along into two new armies and repeat the scenario using
only the winners.
TOURNAMENT
ACTIVITIES
Your archery skills will be tested against moving and novelty
targets. Specifics will be made clear on the day of the
event, depending on the number of archers the range must
accommodate.
Swinging
Target
Competitors must throw at a predictable moving
target.
Norse Rope Cut
(Knife/Ax)
Competitors must throw at a rope to cut it —
from a sitting position, with a cup in the off-hand.
Knife and Ax Royal
Round
Spear A
Knight
NON-WARFIELD
COMPETITIONS
Judges will recuse themselves
if the subject of their judgment shares a mundane household, a
direct bond of fealty, or family relation.
Games
Competition: Bocce
This is a scored competition (worth at least
one war point).
Rules:
This is modified from its original
team version and is more free form for the terrain that we are
playing on.
Each player will choose a color of
ball and will be given 2 balls of that color. The initial starting
player will be determined by a dice roll, highest wins. All players
will receive a number and play will always be in that order
– Player 1, then 2…….etc. If the starting player is #3,
then the next player will be 4, followed by 5, then 6 and if 6
is the last number then its player 1’s turn then
2…..etc.
Goal: The first player to reach 15
points is the winner, other players ranks will be determined by
how many points they have attained. In the highly unlikely
event of a tie, the tied contestants will roll one more round
for a tie breaker.
Play:
A&S
Competitions
There will be two separate
competitions (one item can’t be entered in both):
Largesse
Competition
The new Coronets would like to
be able to recognize many deserving members of our populace, but
They need your help! Join us at Banner War in Largess
Competitions! We will have two separate contests, so you may
enter both with separate entries if you wish.
This does not involve war points, but the winner of each category
will be able to pick a prize from the donations within their
category. All other entries will be donated to largess after
the contest.
-The first competition is for
Adult Largess. Enter 3 items, similar or not, that would be
appropriate tokens of thanks that could be received from the
Coronets.
-In rememberance of the late Lady Affrika the Strong, and her love
of supporting the youth in our barony, we would also like to hold a
Children’s Largess Competition. For this category,
submit three items, similar or not, that can be used as largess to
be given specifically to the children of the barony by the
Coronets.
The submissions need to be
turned in directly after Saturday morning court in the A&S
pavilion. Largesse items are ideally handmade or period in
nature and because they will sometimes be traveling, size, weight,
and breakability must be considered. Items should be well packaged,
and a written description (including name of artisan and branch)
should be included. Each category will need at least three
separate competitors in order to qualify as a competition. If
we have enough entrants to have at least 3 youth and 3 adults in a
given category, we will separate that category into two separate
contests.
Please contact HL Sabina di Zorzi
with questions at SabinadiZorzi@yahoo.com. She has a long list of largess ideas,
or you can contact HL Adeliza a Donyng, the Coronet’s Largess
Coordinator.
Vox-Off
Competition
The Heralds’ Vox-Off
Competition will immediately follow Saturday morning Court, in the
Court Circle. Contestants will be judged on public oration
skills — vocal clarity and cadence, correct pronunciation of
tricky names and terms, projection, and general engagement
quality. Youths will be scored separately; if enough warband
youths compete, the youth scoring will be worth separate war
points.
Culinary
Competition
We shall have a Culinary Competition for the Potluck Inn. Beef stew
and rolls will already be provided at the Potluck, so you will need
to make something else.
Rules and Details:
Teams of 4 people. No person can be on more than one team. More
than 1 team per Household is allowed.
Budget limit of $30 per team.
1 dish per team, enough to feed 10 people, to be presented at the
Potluck Inn on Saturday Evening. Dishes should be plausibly
medieval, or the modern equivalent. Documentation is not required.
A written, short, relatively plausible story of how you came up
with your dish is encouraged. Silliness, creativity and fun
are encouraged.
A complete ingredient listing is required for every item.
Entries will be judged by populace vote, with every voter having a
bead to put in a cup. Their Excellencies will break any
resulting ties, taking into account populace vote, creativity,
taste, and presentation.
Contact is: Lady Arnóra Jónsdóttir at
arnora.jonsdottir@gmail.com
Scribal
Competition
Calligraphers and Painters are invited to test
their mettle in an Iron Ink competition. Bring your scribal
kit and show your prowess with pen and brush! Specifics of
the challenge will be revealed at the competition itself –
Come prepared to be unprepared! The paper will be provided,
you provide the creativity. If you don’t have a scribal
kit, but wish to participate, limited supplies will be available on
a first come first served basis.
Further details are coming soon: RV
reservations, tavern,
war points and details about our work party that helps make this
event possible.
This page for event id 6412 was last updated: November 5, 2018
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