Event Main Contact (Event Steward): Attia Prima
Date: July 1 , 2005 until July, 4 2005
Site opens at: 12:00 AM on July 1th 2005
Site closes at: 12:00 AM on July 4th 2005
Event site:
Lake Selmac County Park
500 Reeves Creek Rd, [Mallard Loop]
Selmac, OR
PREREG IS
OPEN UNTIL JUNE 1ST, 2005.
MERCHANTS ARE NOW
CLOSED
An Tir/West war July 1-4, 2005 Selma, OREGON Principality of
the Summits
The site opens at 10am on July 1st for
preregged and merchants and 1pm for everyone
else. Gate fees are
US$15 for adult members,
US$18 for adult nonmembers
US$10 for those 12-17
US$5 Children 6-11 and 5 and younger are free.
There will be $40.00 family cap (related/common law! Not SCA
households or roommates!)
Preregistration is available and encouraged. Forms are
available from the website. Preregistration must be
postmarked by June 1. Postmarks after June 1 may be returned.
“Make checks payable to Canton of Nordholt”
There will be room for all to assist your Kingdom in its
valiant efforts. War scenarios, Arts & Sciences, Rapier,
Archery, Service and many children’s activities will earn war
points.
No electrical power on site. 5 OR MORE TENTS please
contact the campmaster ahead of time. RVs will be parked in
the parking lot. Campmaster Tryggvy Landstaker @ rainmagix@yahoo.com
There is water on site a couple of shelters, and plenty of
grass.
Small store about a 1/4 of the mile down the road.
Sentry Thriftway about 3 miles down the road.
Please Check website for further details
Autocrat: HL Anika Grace (Amanda Grayson) 214 NE russet St,
Portland, or 97211 503-984-7277 graceyz@msn.com.
Co-Autocrat HAH Nadezhda Volynskaiia (Kim Stump) nadezhda13@yahoo.com
New WAR INFORMATION: (More Forthcoming)
9 FT PIKES ONLY
— 12FT WILL NOT BE ALLOWED ON THE FIELD!
AN-TIRIAN ARMY-PLATE
IS NOT PROOF AGAINST ARROWS
Combat Archery:
1) Missile combat for the war will follow each
kingdoms conventions as to rules and
participation
2) There will be absolutely no in camp inspections of
armor or equipment this year, everyone will
be inspected at the war field. You will be given a very
distinctive marker if you do not have this marker you will
not be allowed on the war field no exceptions.
It looks like we will have missile combat in about
every other battle. Everyone have fun and be safe we don’t
want anyone hurt by faulty equipment.
Please contact Gawin of Kevelioc Baron Terra Pomaria for more
information.
NEW RAPIER INFORMATION:
Tenative Rapier
Schedule
Saturday:
All Rapier activities for
today will take place on the main list field.
9am-10am: Lists/armor inspection
for West Kingdom rules rapier
tournament.
Registration for period
rapier combat classes begins.
10am-12pm: West Kingdom rules rapier tournament
(format TBA)
10am-4:30pm:A
list field will be made available for pick-up
fights
12pm-1pm: Break for
lunch
1pm-4pm: Period rapier combat
classes:
1pm-2:30pm:
Introduction to Saviolo
Instructor: Lord Geoffrey
Lessingham This class is limited to 30
practitioners,
but there is no limit on passive observers.
2:30pm-4pm:
Introduction to Spanish
Swordplay
Instructor: Don Pachomius
OneShoe
This class is
limited to 30 practitioners, but there is no limit on
passive
observers.
Information related to the subject matter is available
at
http://www.destreza.us/
Sunday:
All Rapier
activities for today will take place on the melee field.
Melee
Scenarios will
be conducted according to the Kingdom of AnTir Rapier
Rules
available at:
http://legacy.antir.org/Pubs/Rapier/abrc071404.pdf
9am-10am:
Lists/armor inspection for AnTir rules rapier tournament
& melee
combat
10am: AnTir
rules rapier tournament
This will be a
45 minute open field tournament with those who lose
reporting
who they are and
who beat them. The average number of total fights will
be
calculated and
the top four fighters (by win/loss ratio) who fought at
least
the average
number of fights move on to a single elimination semi-final.
The
winner(s) of the
semi-final round move on to a best of 3 final. In
all
cases, double
kills are double losses.
Immediately
following the tournament, we will have a Warlord
tournament
(sometimes known
as a Snowball tournament).
The tournament
begins as everyone against everyone. Each person
picks
someone to
fight. The loser joins the winner and they become a two
person
team. That team
picks another two person team to fight. The losing
team
joins the
winning team and they become a four person team. This
progression
continues until
there are two large melee teams. Each team chooses
their
“Warlord,” the
person who they feel should represent their team as
captain.
If more than one
person is in the running for “Warlord” of a team,
the
competitors will
fight to first blood with the winner becoming the
“Warlord.” Once
the “Warlords” have been decided, the two teams will
fight
each other until
all of the combatants on one team have been
killed.
1pm: Melee Scenarios
begin:
Scenarios:
-Border Raids:
Like any good war, we will begin with a series of
border
skirmishes.
Various “treasures” are scattered around the melee field.
Each
team will have a
base camp and a resurrection point. The goal is to, at
the
end of the
scenario, have the most treasure at your base camp. The first
15
minutes of this
scenario will be open resurrection. The last 5
minutes,
however, the
dead stay dead. Each treasure requires some combination of
two
dedicated hands
to carry it and points will ONLY be awarded for
treasure
that is at a
teams home base at the end of the scenario regardless of
how
many people on
that team survive. Death from behind will be in effect
for
this
scenario.
-Bridge
Crossing: Skirmishing along the border has intensified and
war bands
have begun to
form. The two kingdoms, each intending to strike the
first,
decisive blow,
meet at the border. Whoever controls the river crossing
will
have a key
foothold into the other’s realm. Each team has a banner.
The
first team to
get their banner (accompanied by a live combatant) across
the
bridge and on to
the other side wins the scenario. There is no death
from
behind in this
scenario.
-Outpost Siege:
Having gained a foothold on the enemy shore, the
invading
army attacks the
first outpost they come to. The defenders must hold
the
fort against the
attacking army. This is a last person standing
scenario.
Death from
behind will be in effect. This scenario will be fought
twice.
-The Great
Clash: The two armies meet in open battle. Only one will
survive.
This is a
limited resurrection battle. Each combatant can resurrect
five
times. The
scenario ends when army or the other runs out of
combatants.
Death from
behind will be in effect for this scenario.
-The Final
Objective: War has reached the capitol city. The invading
army
must fight its
way through the city streets to capture their opponent’s
flag
and carry it
outside the city walls. This scenario will be fought until
the
objective is
completed or until the invading army runs out of
combatants.
Death from
behind will be in effect for this scenario. This scenario
will be
fought
twice.
This page for event id 4022 was last updated: November 5, 2018
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