Oasis War

 

Hosted in-person by Device of Cranehaven

The College of Cranehaven (Chelan & Douglas counties, WA )

Event Summary

Event Main Contact (Event Steward): Julia Sempronia
Date: March 25 , 2023
Site opens at: 9:30 AM on March 25th 2023
Site closes at: 4:00 PM

Event site:
Oasis Park
2541 Basin Street SW Ephrata, WA 98837



Oasis WarThe First Battle of Spring!

Warlords & Chieftains, bring your best warriors to the heart of the Inlands and display your skill with sword and shield, pikes, rapiers, and war bows. Stand with your companions in open field, forest, castle and bridge battles. Young warriors, prepare! There will be Youth Armored Combat activities!

Local Forecast

Mostly sunny, with a high near 52 and a low of 32

Schedule

8am Castle set up (volunteer opportunity)
9am

Gate opens

A&S Displays Open. Please bring a completed project or works in progress for display

9:30-10:45  Armor, Arrows, & Weapons inspections
11am War Begins
12 PM YAC scenarios/practice
1pm Gate closes
4pm Tear down (volunteer opportunity)
5pm Site Closes

War Scenarios

We have exciting war scenarios to challenge your skills!

Castle Scenarios:

  1. Attack/Defend
    1. Time Limit: 10-15 Minutes
    2. Lives: Unlimited with Last Life Called
    3. Archery/Siege Allowed

5 Minute Rest

  1. Attack/Defend
    1. Time Limit: 10-15 Minutes
    2. Lives: Unlimited with Last Life Called
    3. Archery/Siege Not Allowed

 5-10 Minute rest- Switch Sides

  1. Attack/Defend
    1. Time Limit: 10-15 Minutes
    2. Lives: Unlimited with Last Life Called
    3. Archery/Siege Allowed

5 Minute Rest

  1. Attack/Defend
    1. Time Limit: 10-15 Minutes
    2. Lives: Unlimited with Last Life Called
    3. Archery/Siege Not Allowed

5-10 Minute Rest

Open Field

  1. Open Field Battle #1
    1. Time Limit: 15 Minutes with Last Life Called
    2. Lives Unlimited
    3. Archery Allowed

Switch Sides – 5 Minute Rest

  1. Open Field Battle #1
    1. Time Limit: 15 Minutes with Last Life Called
    2. Lives Unlimited
    3. Archery Allowed

5-10 Minute Rest

Forest Scenarios:

  1. Time Limit: 10 Minutes
  2. Lives: 4 (3 Resurrections) with Last Life Called
  3. No Archery Allowed

Switch Sides and Run Again if Wanted.

Rapier Scenarios

Fox and Hounds (warmup)

Scenario type:

Special Weapons: None

Resurrections: Unlimited

Time: 15 mins

Source: Various

A Fox has entered the manor grounds and it is up to the two hounds to defeat him.

  • One player starts as the fox while the other two players form a team as the hounds to fight him. The rest of the fighters stand to the side of the field waiting to join the fray. The hound that kills the fox immediately becomes the fox and the remaining hound must call for help. The next fighter in line joins the fray as a new hound. If the hounds kill the fox simultaneously, they turn on each other in a battle frenzy and the hound remaining becomes the fox and the next two people in line become the hounds.

Team Determination (if needed)

Double elimination tournament.  Final two are the captains and will chose their teams alternating.

Determining Scenarios:  The winning team of the scenario will get to choose the next scenario in that area from the list of possible scenarios.  Depending upon the number of combatants there will be various helpful and hinderance cards given to each team captain.  The captain can play one card per scenario at the beginning of the scenario to their advantage or the other team’s disadvantage. scenarios.

Bridge Scenarios (if bridge is safe)

Non Shall Pass

Special Weapons: None

Resurrections: 4 per Defender unlimited for attacker

Time: unlimited

I don’t care if they are the King of England none shall pass your team’s bridge.

  • Each team takes a turn holding the bridge as long as they are able. Once all of the defenders have been defeated (or left with no arms and legs) the attacking team is declared the winner and time stops.  The teams then switch sides.  The team who holds the bridge the longest wins.

Forest /Open area Scenarios

Putting the Musket in Musketeer

Special Weapons: RBGs (ammo may not be reused and mis-fires kill the individual holding the gun)

Resurrections: 2 per fighter

Time: X

Guns changed the way that battles and encounters were fought.  For this scenario we are going to have a good of fashioned shootout

  • Each team brings all their ammo and their swords. The last team with the last individual standing is the winner.

Where am I again?

Scenario type: Rez battle

Special Weapons: RBGs (ammo may not be reused and mis-fires kill the individual with the gun)

Resurrections: Determined on # of Players and time

Time: X

Dying can really get your out of sorts, where was I again and how did I get here?

  • 4 portals are placed along the field edge. When a combatant dies they must leave through the nearest portal along the field edge and resurrect through any other portal then the one they left through.
  • Whichever team has the last person standing wins.

Mine! Mine! Mine!

Scenario type: Loot

Special Weapons: RBGs (ammo may not be reused and mis-fires kill the individual with the gun)

Resurrections: Unlimited

Time: X

Sometimes you just can’t resist a shiny item.

  • A finite number of “shinies” will be scattered across the field at the beginning of the scenario; loot will not be re-seeded during fighting. Teams may return loot to their starting point where it will be safe for scoring at any time during the scenario; each fighter may only interact with 1 item at a time.
  • Teams will start from their respective starting points. Scenario will end when all the shines are collected and returned to the starting point. The victor will be the side with the most items at their home base.

No honor among thieves

Scenario type: Loot

Special Weapons: RBGs (ammo may not be reused and mis-fires kill the individual with the gun)

Resurrections: Unlimited

Time: 15 Mins

After a successful looting spree at sea the crew has now split into two groups vying for the plunder.  A finite number of “shinies” will be scattered across the field at the beginning of the scenario; loot will not be re-seeded during fighting. Teams may return loot to their starting point; each fighter may only interact with 1 item at a time.  Since there is no honor among thieves though loot can be stolen from another team’s starting point.

Teams will start from their respective starting points. Scenario will end when time is up. The victor will be the side with the most items at their starting point.

Duel at Dawn

Scenario type: 1 v 1 Duel

Special Weapons: Determined by challenged

Resurrections: None

Time: X

Dueling is a time honored tradition, and who are we to not honor this tradition?

  • Each team chooses one individual from their team to represent them in this scenario.
  • The team who chooses this scenario is the challenger.
  • The challenged team will get to choose the terms of the duel (subject to approval by marshal). The winning individual’s team gets the win.

Spoils of War

Scenario type: Loot / Rez

Special Weapons: None except those provided by marshal

Resurrections: 3

Time: X

Sometimes it is not what you started with, but what you end with

  • Each team will start with a sword and no off hand. There will be off hands of varying usefulness placed throughout the field.  When time starts teams can grab any one off hand to use in the battle.  Each fighter may only interact/use 1 off hand at a time, but they can be exchanged or discarded at any time.
  • The team with the last fighter standing is the winner.

Ring Toss

Special Weapons: RBGs (ammo may not be reused and mis-fires kill the individual with the gun)

Resurrections: Unlimited

Time: Once all the rings on one side are placed

There are an odd number of goals strewn along the field and each side has an equal number of rings marked to indicate their associated side. Each ring must be placed on a different goal/stake.

Whoever places all their rings first wins.

Rings cannot be removed once placed and if a ring bearer dies, he drops the ring where he stands. Each side can only touch/move their own rings.  Individuals can only carry one ring at a time, and it must be carried visibly in their hand.

Castle area Scenarios

Take the Castle

Special Weapons: RBGs (ammo may not be reused and mis-fires kill the individual with the gun)

Resurrections: Defenders – (MIC determines), Attackers – Unlimited

Time: Depending on # of Players and time

Castles have all the best loot and it is time to get/defend yours.

  • The defending team must defend their castle from the attackers who have besieged them and hold out until their reinforcements come. Attackers must come through the main gate (no climbing/going around walls, or in windows) and at least one attacker must reach the immovable objective point behind the walls before time runs out.
  • If time runs out before the objective is reached the defending team wins, if the attackers can reach the goal, they win.
  • In the case of a tie, it will be a gentleperson’s duel with MIC determining non-combatant choosing the weapon.

Breach the walls

Special Weapons: RBGs (ammo may not be reused and mis-fires kill the individual with the gun)

Resurrections: Defenders – (MIC determines), Attackers – Unlimited

Time: X

Get the chest and get out alive

  • Time starts when the scenario begins.
  • The defending team must defend their castle from the attackers. Attackers must come through the main gate (no climbing/going around walls, or in windows) and at least one attacker must reach the loot chest behind the walls and get out alive and return the chest to their rez point stopping the time.
  • Each team will defend/attack the castle. The team who defended the castle the longest will be the winner.

The French have taken the castle

Special Weapons: None

Resurrections: Defenders – (MIC determines), Attackers – Unlimited

Time: X

Those mean French have taken the castle and insulted your parents

  • Time starts when the scenario begins.
  • The defending team will use their weapons and various projectiles to defend their castle from the English dogs.
  • Attackers must come through the main gate (no climbing/going around walls, or in windows) and at least one attacker must reach the holy grail behind the walls and get out alive and return the chest to their rez point stopping the time.
  • Each team will defend/attack the castle. The team who defended the castle the longest will be the winner.

Arts & Sciences Display

Artisans are invited to display their craft in the A&S Pavilion

Merchants

Merchants will be welcome in the merchant area on the South Field. No fee required.

Pets

Per Park rules, leashed pets are allowed. Please supervise and clean up after your pets.

 

Local Amenities

Grocery Outlet

1.7 miles East from site on Hwy 28

Safeway Grocery & Pharmacy

2 Miles East from site on Hwy 28

Taco Bell & Burger King

1.8 miles East from site on Hwy 28

McDonald’s

2.1 miles East from site on Hwy 28

Rite-Aid Pharmacy

2.6 miles East from site on Hwy 28

Wicked Auto Repair

1.8 miles East from site on Hwy 28

Columbia Basin Hospital

3 miles East from site on Third via Hwy 28

 


This event includes the following activities and/or services:
Has Merchants
Offers Youth & Family activities
Has Heavy Fighting activities
Has Rapier and/or Cut & Thrust activities
Has Archery activities
Has Arts & Sciences activities
Allows pets (check for details)


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Registration Information

Registration Fees

Adult Event: $20

Members receive a $5 discount

18 & under Free

Make checks payable to: College of Cranehaven, SCA, Inc.

Pre-Registration is not required

Accessibility Information

Oasis Park is just off Basin Street/Highway 28. Parking is available near Gate and the war field, accessible by an unpaved path, is on rising ground. Portable facilities include a handicapped toilet.

Meal Information

Fighter refreshments will be provided. Everyone attending is highly encouraged to pack a picnic lunch and please bring your own water containers, as we’re doing our best to cut down on waste this year.

Tournament Information

Event Team Contact
Baronessa Julia Sempronia, OL OP, Steward julia@antir.org
Brother William McKenna, Marshal-in-Charge robriggins@hotmail.com
HL ‘Izza al Dimashquiyya, Rapier Marshal chsgrace@gmail.com
Archos Bacchus of Ambergard, Archery Marshal
Milady Gey Sha of Dragonhaven, Merchant Coordinator tattoohaus@gmail.com
To volunteer, contact the Event Steward

Youth and Family Activities

Youth Armored Combat

Youth are invited to test their mettle, with a special war for YAC over the lunch hour. Contact Baron Thorkell Palsson, OP, wastekeep.baron@antir.org for details.

Volunteer Information

Artisans are encouraged to bring items for display in the Arts and Sciences area, and volunteers are welcome to spend time explaining their craft to visitors.

Brute Squad volunteers are needed for early setup (8-9:30) and castle tear-down after the War.
Gate volunteers are also very welcome!

Merchant Information

Merchants are welcome at the War! Contact milady Gey She of Dragonhaven, tattoohaus@gmail.com

Emergency Preparedness Information

For all Emergencies dial 911

Ephrata Medical Center

508 W Division Ave
Ephrata, WA 98823
(509) 754-3563


This page for event id 8129 was last updated: March 19, 2023
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