Hosted in-person by 
The College of Cranehaven (Chelan & Douglas counties, WA )
Event Main Contact (Event Steward): Julia Sempronia
Date: March 25 , 2023
Site opens at: 9:30 AM on March 25th 2023
Site closes at: 4:00 PM
Event site:
Oasis Park
2541 Basin Street SW
Ephrata, WA 98837
Oasis War—The First Battle of Spring!
Warlords & Chieftains, bring your best warriors to the heart of the Inlands and display your skill with sword and shield, pikes, rapiers, and war bows. Stand with your companions in open field, forest, castle and bridge battles. Young warriors, prepare! There will be Youth Armored Combat activities!
Local Forecast
Mostly sunny, with a high near 52 and a low of 32
Schedule
8am |
Castle set up (volunteer opportunity) |
9am |
Gate opens
A&S Displays Open. Please bring a completed project or works in progress for display |
9:30-10:45 |
Armor, Arrows, & Weapons inspections |
11am |
War Begins |
12 PM |
YAC scenarios/practice |
1pm |
Gate closes |
4pm |
Tear down (volunteer opportunity) |
5pm |
Site Closes |
War Scenarios
We have exciting war scenarios to challenge your skills!
Castle Scenarios:
- Attack/Defend
- Time Limit: 10-15 Minutes
- Lives: Unlimited with Last Life Called
- Archery/Siege Allowed
5 Minute Rest
- Attack/Defend
- Time Limit: 10-15 Minutes
- Lives: Unlimited with Last Life Called
- Archery/Siege Not Allowed
5-10 Minute rest- Switch Sides
- Attack/Defend
- Time Limit: 10-15 Minutes
- Lives: Unlimited with Last Life Called
- Archery/Siege Allowed
5 Minute Rest
- Attack/Defend
- Time Limit: 10-15 Minutes
- Lives: Unlimited with Last Life Called
- Archery/Siege Not Allowed
5-10 Minute Rest
Open Field
- Open Field Battle #1
- Time Limit: 15 Minutes with Last Life Called
- Lives Unlimited
- Archery Allowed
Switch Sides – 5 Minute Rest
- Open Field Battle #1
- Time Limit: 15 Minutes with Last Life Called
- Lives Unlimited
- Archery Allowed
5-10 Minute Rest
Forest Scenarios:
- Time Limit: 10 Minutes
- Lives: 4 (3 Resurrections) with Last Life Called
- No Archery Allowed
Switch Sides and Run Again if Wanted.
Rapier Scenarios
Fox and Hounds (warmup)
Scenario type:
Special Weapons: None
Resurrections: Unlimited
Time: 15 mins
Source: Various
A Fox has entered the manor grounds and it is up to the two hounds to defeat him.
- One player starts as the fox while the other two players form a team as the hounds to fight him. The rest of the fighters stand to the side of the field waiting to join the fray. The hound that kills the fox immediately becomes the fox and the remaining hound must call for help. The next fighter in line joins the fray as a new hound. If the hounds kill the fox simultaneously, they turn on each other in a battle frenzy and the hound remaining becomes the fox and the next two people in line become the hounds.
Team Determination (if needed)
Double elimination tournament. Final two are the captains and will chose their teams alternating.
Determining Scenarios: The winning team of the scenario will get to choose the next scenario in that area from the list of possible scenarios. Depending upon the number of combatants there will be various helpful and hinderance cards given to each team captain. The captain can play one card per scenario at the beginning of the scenario to their advantage or the other team’s disadvantage. scenarios.
Bridge Scenarios (if bridge is safe)
Non Shall Pass
Special Weapons: None
Resurrections: 4 per Defender unlimited for attacker
Time: unlimited
I don’t care if they are the King of England none shall pass your team’s bridge.
- Each team takes a turn holding the bridge as long as they are able. Once all of the defenders have been defeated (or left with no arms and legs) the attacking team is declared the winner and time stops. The teams then switch sides. The team who holds the bridge the longest wins.
Forest /Open area Scenarios
Putting the Musket in Musketeer
Special Weapons: RBGs (ammo may not be reused and mis-fires kill the individual holding the gun)
Resurrections: 2 per fighter
Time: X
Guns changed the way that battles and encounters were fought. For this scenario we are going to have a good of fashioned shootout
- Each team brings all their ammo and their swords. The last team with the last individual standing is the winner.
Where am I again?
Scenario type: Rez battle
Special Weapons: RBGs (ammo may not be reused and mis-fires kill the individual with the gun)
Resurrections: Determined on # of Players and time
Time: X
Dying can really get your out of sorts, where was I again and how did I get here?
- 4 portals are placed along the field edge. When a combatant dies they must leave through the nearest portal along the field edge and resurrect through any other portal then the one they left through.
- Whichever team has the last person standing wins.
Mine! Mine! Mine!
Scenario type: Loot
Special Weapons: RBGs (ammo may not be reused and mis-fires kill the individual with the gun)
Resurrections: Unlimited
Time: X
Sometimes you just can’t resist a shiny item.
- A finite number of “shinies” will be scattered across the field at the beginning of the scenario; loot will not be re-seeded during fighting. Teams may return loot to their starting point where it will be safe for scoring at any time during the scenario; each fighter may only interact with 1 item at a time.
- Teams will start from their respective starting points. Scenario will end when all the shines are collected and returned to the starting point. The victor will be the side with the most items at their home base.
No honor among thieves
Scenario type: Loot
Special Weapons: RBGs (ammo may not be reused and mis-fires kill the individual with the gun)
Resurrections: Unlimited
Time: 15 Mins
After a successful looting spree at sea the crew has now split into two groups vying for the plunder. A finite number of “shinies” will be scattered across the field at the beginning of the scenario; loot will not be re-seeded during fighting. Teams may return loot to their starting point; each fighter may only interact with 1 item at a time. Since there is no honor among thieves though loot can be stolen from another team’s starting point.
Teams will start from their respective starting points. Scenario will end when time is up. The victor will be the side with the most items at their starting point.
Duel at Dawn
Scenario type: 1 v 1 Duel
Special Weapons: Determined by challenged
Resurrections: None
Time: X
Dueling is a time honored tradition, and who are we to not honor this tradition?
- Each team chooses one individual from their team to represent them in this scenario.
- The team who chooses this scenario is the challenger.
- The challenged team will get to choose the terms of the duel (subject to approval by marshal). The winning individual’s team gets the win.
Spoils of War
Scenario type: Loot / Rez
Special Weapons: None except those provided by marshal
Resurrections: 3
Time: X
Sometimes it is not what you started with, but what you end with
- Each team will start with a sword and no off hand. There will be off hands of varying usefulness placed throughout the field. When time starts teams can grab any one off hand to use in the battle. Each fighter may only interact/use 1 off hand at a time, but they can be exchanged or discarded at any time.
- The team with the last fighter standing is the winner.
Ring Toss
Special Weapons: RBGs (ammo may not be reused and mis-fires kill the individual with the gun)
Resurrections: Unlimited
Time: Once all the rings on one side are placed
There are an odd number of goals strewn along the field and each side has an equal number of rings marked to indicate their associated side. Each ring must be placed on a different goal/stake.
Whoever places all their rings first wins.
Rings cannot be removed once placed and if a ring bearer dies, he drops the ring where he stands. Each side can only touch/move their own rings. Individuals can only carry one ring at a time, and it must be carried visibly in their hand.
Castle area Scenarios
Take the Castle
Special Weapons: RBGs (ammo may not be reused and mis-fires kill the individual with the gun)
Resurrections: Defenders – (MIC determines), Attackers – Unlimited
Time: Depending on # of Players and time
Castles have all the best loot and it is time to get/defend yours.
- The defending team must defend their castle from the attackers who have besieged them and hold out until their reinforcements come. Attackers must come through the main gate (no climbing/going around walls, or in windows) and at least one attacker must reach the immovable objective point behind the walls before time runs out.
- If time runs out before the objective is reached the defending team wins, if the attackers can reach the goal, they win.
- In the case of a tie, it will be a gentleperson’s duel with MIC determining non-combatant choosing the weapon.
Breach the walls
Special Weapons: RBGs (ammo may not be reused and mis-fires kill the individual with the gun)
Resurrections: Defenders – (MIC determines), Attackers – Unlimited
Time: X
Get the chest and get out alive
- Time starts when the scenario begins.
- The defending team must defend their castle from the attackers. Attackers must come through the main gate (no climbing/going around walls, or in windows) and at least one attacker must reach the loot chest behind the walls and get out alive and return the chest to their rez point stopping the time.
- Each team will defend/attack the castle. The team who defended the castle the longest will be the winner.
The French have taken the castle
Special Weapons: None
Resurrections: Defenders – (MIC determines), Attackers – Unlimited
Time: X
Those mean French have taken the castle and insulted your parents
- Time starts when the scenario begins.
- The defending team will use their weapons and various projectiles to defend their castle from the English dogs.
- Attackers must come through the main gate (no climbing/going around walls, or in windows) and at least one attacker must reach the holy grail behind the walls and get out alive and return the chest to their rez point stopping the time.
- Each team will defend/attack the castle. The team who defended the castle the longest will be the winner.
Arts & Sciences Display
Artisans are invited to display their craft in the A&S Pavilion
Merchants
Merchants will be welcome in the merchant area on the South Field. No fee required.
Pets
Per Park rules, leashed pets are allowed. Please supervise and clean up after your pets.
Local Amenities
Grocery Outlet
|
1.7 miles East from site on Hwy 28 |
Safeway Grocery & Pharmacy
|
2 Miles East from site on Hwy 28 |
Taco Bell & Burger King
|
1.8 miles East from site on Hwy 28 |
McDonald’s
|
2.1 miles East from site on Hwy 28 |
Rite-Aid Pharmacy
|
2.6 miles East from site on Hwy 28 |
Wicked Auto Repair
|
1.8 miles East from site on Hwy 28 |
Columbia Basin Hospital
|
3 miles East from site on Third via Hwy 28 |