Avacal/Tir Righ War


Event Summary

Event Main Contact (Event Steward): Adwen Wrenn
Date: June 27 , 2008 until June, 29 2008
Site opens at: 12:00 AM on June 27th 2008
Site closes at: 12:00 AM on June 29th 2008

Event site:
Trophy Mountain Buffalo Ranch
4373 Clearwater Valley Road Clearwater, BC V0E 1N0

Limited Date

In the northern principalities of An Tir War has been
and Tir Righ will meet upon the field of battle and bring
great wordfame the Their
us near beautiful
just over 7 hours from
less than 6 from
the middle ground!
are welcome- merchants must pre register and are strongly
encouraged to have period tents and wares.


2pm Site Opens
6-11pm stone soup
Siege A&S packages available for  pick up
Youth challenge packets available for pick up
9am Rapier & Archers Muster
9:30 Target Archery
9:30 Class- TBA
10am Rapier Scenarios Begin
11:30 Class -Constructing a  French Hood
12:30 Heavies Muster
1pm  Class-Finger Loop   Braiding
1:30  Heavy scenarios begin
2:30 Class – Welcome to the  SCA
3:30 Class- Historical Rosaries &  Paternosters
4pm Rapier Champions   Tournament
5pm All Siege A&S and Youth  Challenges must be
6pm Marshmallow Throw
7pm Court
8pm Games & Party in the Square & Sangria
10am Class: Thrown Weapons
11am Thrown Weapons Prize  Tourney
11:30 Class-Henna
12noon Volunteer Draw
6pm Event ends

War Points: Avacal Tir Righ WAR

Volunteer: (1
Point for each 20 hours)
A Point will be awarded based on the amount of volunteer
hours put in by a principality (not including autocrat team).
1 Point for each 20 hours. This will be determined by
counting the ballots in the volunteer draw boxes. Each
volunteer will get one ballot for each hour worked:
calculated Sunday before closing court.

Siege Challenges
(4 Points)
Bag: Create a bag to be donated to largess at the end of the
competition. (Children and Youth may keep their
All materials will be provided on site and must not be added
to apart from adding ONE element and using your own needles
and scissors, but may be traded amongst competitors.
A Point will be awarded for  each category:
Adult, Expert (Laurel, or principality champion,
A prize will be offered for the best piece in each category
of Child (under 10) Youth (10 -14)
Pottery: Create something out of a tiny ball of clay.
Bardic: A Point will be given to
the most memorable bardic display.

Archery 3

Scenario one Advancing line
As the forces of Tir Righ and Avacal meet the archers are
working as skilled infantry shooters to pepper the enemy
lines with arrows.
A line of archers advance as foot troops on a stationary
target, the archers must advance, knock, and loose in time
with one another.
Scenario 2 Sniper shoot
The lines have broken and the enemy has take cover, you must
hit the opposing troops through the wall they are hiding
Elimination style shoot from random distance.
Scenario 3 Timed obstacle shoot to save your Prince!
The princes of Avcal and Tir Righ have met on the battle
field, you must save your prince by shooting his adversary
but do not hit the Crown Prince of AnTir!
Archers will shot this one at a time. Archer will have a set
time to advance and fire using archers “shields”
for cover. Archers will have a set time to complete this
course, and must fire from each position.

Rapier 3

Scenario 1 Both sides meet on the field of battle. This
scenario is the first of many excursions for the Defenders to
quell the Invading Army.  This scenario meet in an open
field (or as open as we can find), and pit the Champion’s
ability to lead the forces of their Principalities. This is a
great warm-up battle to allow the chaos of battle and see
what Melee is about.
Ressurections – No
RBG’s: Yes, 1 shot/gun (Equal Guns/Side)
Time – No time limit, but it should last approximately 20
Points  1 point to the victorious side.
Scenario 2  The victors of the first battle have pushed
into the enemy territory, but the border between our lands is
mountainous and treacherous, with 1 choke point that the
defenders can try to slow or halt the advance.  Can the
attackers break through these defences and hold them to
complete a successful raid?
Win Outcomes: If the invaders succeed in taking the banner
out of the ground (held by a banner holder) and they are
alive to hold it over their shoulders; then the invaders
If the defenders succeed in staving off the invaders for a
full time of 15 minutes and with their banner staying in the
ground and rising less then the shoulder length; then the
defenders win.
Note: this battle occurs again with the invaders now the
defenders and vice versa.
Resurrections: No
RBG’s: No
Time Limit: Yes, 15 Minutes
Points: 1 point awarded to victor of outcomes
Scenario 3  Capture the Flag is the theme for this
scenario, as each team tries to capture the each other’s flag
while defending theirs.  Each team will have their
respective banner behind them to start off, the banner cannot
be moved by the side which protects it (unless it is dropped
by an opposing team, then it must returned to the banner
holder).  Each team will protect their banner while
attempting to capture the other team’s banner. The victorious
side will capture the other’s banner and bring it back to
their banner holder. The team that completes this first will
win the scenario. Resurrections Points will be on opposing
sides in the middle of the field, Avacal Right, Tir Righ Left
(this is to prevent resurrecting near the banners and
Resurrections: Yes Unlimited
RBG’s: Yes, 1 shot/gun (Equal Guns/Side)
Time Limit: Yes 15 Mins
Points: 1 point awarded to victor of outcomes
Scenario 4  The Champions meet in a final battle to
decide the War Point for Rapier If the results are tied, then
the chosen few (10 each side) will fight in a melee with the
armies of the Principalities watching and cheering on. If the
War Point is decided, then this battle is for honour and
representing our respective Principalities and for the fun of
it. There will be 10 fighters aside that will fight till
there is only one side standing.
Resurrections: No
RBG’s: No
Time Limit: No Limit
Points: 1 point awarded to the victor

Heavy: up
to 5 points

A push war with 3 battles, a
side must win the first battle before moving onto the next. A
Principality will have to win each battle in order to win the
war. i.e.: if X wins the Field Battle we move onto the Bridge
Battle, if Y wins the Bridge Battle we move back to the Field
battle, if Y wins the Field Battle we then move back to the
Bridge Battle.

Field Battle (with Archers)
Bridge Battle (no Archers)
Relic Battle (with Archers)
Relic Battle: The principality that won the last Bridge
Battle must seize control of the fort. Defenders must split
their troops however they wish between the inside of the fort
and the Relic, (a large object requiring two people to carry)
If the defenders can get the relic into the fort they win and
the battle is pushed back to the Bridge.


There will be several top secret points for pre-determined
activities through out the weekend, so do your best, you
never know what might be worth a point to your Principality!

is no cost for classes.
Class Sizes are limited, please sign up at the A&S
pavilion in the Town Square Saturday morning.
Stitches: Learn some dark age stitches,
perhaps to use one your siege bag??
Constructing a French Hood: Ahhh, Anne
Boleyn! Of all the things she did, bringing the French Hood
to the English court is one of the better known. This class
will focus on teaching you the methods and materials, both
period and modern, that can be used to construct a classic
French Hood. We will also cover a little bit of portrait
interpretation, and see the progression of the French hood
from the Tudor through Elizabethan periods. We will also be
making a mock-up in paper of a french hood, a hands-on
approach to the first step!
Finger Loop Braiding: In the class we will
cover one or two variations of five-loop cord, and discuss
possible uses. If time allows, we will cover a third
variation using ten loops.
Welcome to the SCA: Pointy Hats and colored
belts – forms of address and fealty in the SCA
-Cabbage soccer
-Knock Your Block Off Tourney
-Scavenger Hunt
-Puppet Making and Story Telling
Ramsgaard’s Pied Piper is sponsoring a TREBUCHET/CATAPAULT
making contest! Prizes awarded for best working trebuchet or
catapault (one that can fling a mini-marshmallow the
furthest!) Adult and child category. Entries may be made
prior or on site.
Bring completed entries to the Pied Piper.

Games &
Party in the Square & Sangria Contest!

Saturday night after court join Their Highnesses in the Town
Square for an evening of fun! Casino style games, fundraisers
and fun raisers.
Since the Princess of Tir Righ has a certain…fondness…for
this particular drink, we are going to have a Sangria
There are so many recipes and so many ways to make it, and we
have decided that we should narrow down which is really the
best (and then Her Highness would like the recipe!!).
This will be a no-war-points, totally-for-fun kind of thing,
with the sangria being a donation towards the evening’s
festivities, so there will be
no cost to try it. There will be a prize for the best recipe.
Participants will have to provide their own “dispensing”
system, and samplers would be expected to bring their ID (19
is the drinking age in BC) and own drinking vessel. You can
enter a recipe individually or as a team of any number, with
no minimum amount.



~NO MESSING WITH THE BUFFALO they are not pets, the don’t
tip, just leave them be.
~Pets must be cleaned up after and controlled at all
~No Smoking, even in you own camp, unless it’s ok with all
your neighbours. We’re in a horse field so please depose of
your butts properly.
~No ground fires.
~If you have a brazier you must also have an extinguisher
~Please be aware of noise after 11pm – no drumming etc.
~Please keep to our areas of the property, there will be
other groups renting other portions.
~Secure your trash & coolers.
~BC drinking age is 19 years old.

Site fee:
Adults $18
(plus NMS $3.00) 
(13-18 yrs.) $10 

Children 12 and under free.
 http://www.antir.sca.org/Pubs/forms/29_ATWar08.pdf Pre

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